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Hurray for teamwork!
(Pfft, that guy with the First Blade totally did all the work) |
Uprising is the newest game from Masahiro Sakurai, the first (and last) from Project Sora, and the latest instalment in the
Kid Icarus series following a 25-year hiatus. It boasts an epic story, heaps of content, tight gameplay, and some of the wittiest dialogue to ever grace a Nintendo title. All of this alone would label it as one of the finest new experiences in gaming.
Of course, this neglects to mention Together Mode,
Uprising's multiplayer mode. To most players, this mode is arguably the game's defining aspect, and with good reason. Not only does Light vs. Dark provide a refreshing take on the team-based shooter, but the hundreds of obtainable weapons add a myriad of different playstyles and strategies to suit just about anyone.
Like any other multiplayer-based game, though, there are bound to be some balance issues. Unfortunately, Sakurai's games (namely Smash Bros) are notorious for their unbalanced gameplay. While his attempt to bring a competitive scene to this beloved old franchise isn't quite as bad, it's clear that some weapons perform much better than others, often unfairly so. With six months experience of the game, I'll try to address some of the absurd and absurdly powerful weapons in
Uprising.